jadeite/game_payload/src/ace.c

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#include <ntdll.h>
#include <pe.h>
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#include <msg.h>
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#include <ace.h>
static void _dll_notification(ULONG reason, const PLDR_DLL_NOTIFICATION_DATA data, void *context) {
if (reason != 1) { // 1 - attach
return;
}
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// context should be set to the target module name
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wchar_t *targetModuleName = (wchar_t*)context;
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if (wcsicmp(targetModuleName, data->Loaded.BaseDllName->Buffer) != 0) {
return;
}
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// Replace entry point with a stub
void *entryPoint = pe_find_entry_point(data->Loaded.DllBase);
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const char ENTRY_POINT_STUB[] = {
0xB8, 0x01, 0x00, 0x00, 0x00, // mov eax, 1
0xC3 // ret
};
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DWORD oldProtect;
VirtualProtect(entryPoint, sizeof(ENTRY_POINT_STUB), PAGE_EXECUTE_READWRITE, &oldProtect);
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memcpy(entryPoint, ENTRY_POINT_STUB, sizeof(ENTRY_POINT_STUB));
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VirtualProtect(entryPoint, sizeof(ENTRY_POINT_STUB), oldProtect, &oldProtect);
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}
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static void _create_driver_file(const char *path) {
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// They only report presence
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HANDLE file = CreateFileA(path, GENERIC_WRITE, FILE_SHARE_READ, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
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if (file == INVALID_HANDLE_VALUE) {
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msg_err_a("Could not create driver file: %s", path);
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}
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CloseHandle(file);
}
void ace_fake_driver_files() {
_create_driver_file("ACE-BASE.sys");
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// Just in case
_create_driver_file("C:\\windows\\system32\\drivers\\ACE-BASE.sys");
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}
static HMODULE _load_module_patched(wchar_t *path) {
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// Get filename from the path
wchar_t *name = wcsrchr(path, '\\');
name = name ? name + 1 : path;
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void *cookie;
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LdrRegisterDllNotification(0, &_dll_notification, name, &cookie);
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HMODULE module = LoadLibraryW(path);
if (!module) {
msg_err_w(L"Could not load module: %ls", path);
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}
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// LoadLibraryW is synchronous; the notification function has already finished executing
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LdrUnregisterDllNotification(cookie);
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return module;
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}
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HMODULE ace_load_base_module(const char *exeName) {
wchar_t baseModuleName[MAX_PATH];
swprintf(baseModuleName, MAX_PATH, L"%sBase.dll", exeName);
wcslwr(baseModuleName);
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return _load_module_patched(baseModuleName);
}
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HMODULE ace_load_driver_module() {
return _load_module_patched(L"AntiCheatExpert\\InGame\\x64\\ACE-DRV64.dll");
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}