jadeite/game_payload/include/game.h

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2023-06-05 21:23:08 +00:00
#pragma once
#include <windows.h>
enum game_id {
GAME_INVALID,
GAME_HI3_GLB
};
struct game_data {
enum game_id id; // Temporary
const char *name;
const char *assembly_path;
const char *tp6_section_name; // Unused for now
const char *tvm_section_name;
};
void game_detect(struct game_data *buf);