jadeite/injector/src/dll.c

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#include <stdio.h>
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#include <inject.h>
#include <envs.h>
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#include <game_p.h>
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typedef char *(*wgufn_t)(wchar_t* path); // wine_get_unix_file_name
const char *J_MB_TITLE = "Jadeite Launcher Payload";
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BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved) {
// Only listen for attach
if (reason != DLL_PROCESS_ATTACH) {
return TRUE;
}
// Get target EXE path
char *targetExe = getenv(ENV_EXE_PATH);
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// Get the path of the DLL to inject
char *injectDll = getenv(ENV_DLL_PATH);
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// Get game commandline
char *cmdline = getenv(ENV_PROC_CMD);
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// Compute the working directory path
char workdir[MAX_PATH];
strcpy(workdir, targetExe);
*(strrchr(workdir, '\\')) = '\0';
// SAFETY: verify that the injector is not inside the game directory
HMODULE kernel32 = GetModuleHandleA("kernel32.dll");
wgufn_t wine_get_unix_file_name = (wgufn_t)GetProcAddress(kernel32, "wine_get_unix_file_name");
if (wine_get_unix_file_name) {
wchar_t wInjectDll[MAX_PATH], wWorkdir[MAX_PATH];
MultiByteToWideChar(CP_UTF8, 0, injectDll, strlen(injectDll) + 1, wInjectDll, MAX_PATH);
MultiByteToWideChar(CP_UTF8, 0, workdir, strlen(workdir) + 1, wWorkdir, MAX_PATH);
char *unixInjectDll = wine_get_unix_file_name(wInjectDll);
char *unixWorkdir = wine_get_unix_file_name(wWorkdir);
char startsWith = 0;
while (*unixInjectDll != '\0' && *unixWorkdir != '\0') {
startsWith = *unixInjectDll == *unixWorkdir;
if (!startsWith) break;
unixInjectDll++, unixWorkdir++;
}
HANDLE heap = GetProcessHeap();
HeapFree(heap, 0, unixInjectDll);
HeapFree(heap, 0, unixWorkdir);
if (startsWith) {
MessageBoxA(NULL, "Putting the patcher (or any other foreign PE binaries) inside the game directory is dangerous! Please move it elsewhere.", J_MB_TITLE, MB_OK | MB_ICONERROR);
exit(1);
}
} else {
MessageBoxA(NULL, "Could not find wine_get_unix_file_name! Wine version too old?", J_MB_TITLE, MB_OK | MB_ICONWARNING);
}
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// Start the game
STARTUPINFO si;
ZeroMemory(&si, sizeof(si));
PROCESS_INFORMATION pi;
si.cb = sizeof(si);
ZeroMemory(&pi, sizeof(pi));
if (!CreateProcessA(
NULL,
cmdline,
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NULL,
NULL,
FALSE,
CREATE_SUSPENDED,
NULL,
workdir,
&si,
&pi
)) {
char message[64];
sprintf(message, "Failed to start game process: %ld", GetLastError());
MessageBoxA(NULL, message, J_MB_TITLE, MB_OK | MB_ICONERROR);
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exit(1);
}
// Inject
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void *payloadStart = &_binary_game_p_o_p_game_p_bin_start;
size_t payloadSize = (size_t)&_binary_game_p_o_p_game_p_bin_size;
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inject(pi.hProcess, payloadStart, payloadSize, injectDll);
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// Optional: wait for user input before resuming (useful for debugging)
char *waitEnabled = getenv("WAIT_BEFORE_RESUME");
if (waitEnabled && strcmp(waitEnabled, "") != 0) {
char message[64];
sprintf(message, "PID: %ld. Press OK to continue", pi.dwProcessId);
MessageBoxA(NULL, message, J_MB_TITLE, MB_OK | MB_ICONINFORMATION);
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}
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// Resume the process
ResumeThread(pi.hThread);
// The launcher process should now hang untill the game terminates
WaitForSingleObject(pi.hProcess, INFINITE);
return TRUE;
}