jadeite/game_payload/meson.build

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Meson
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fs = import('fs')
include_dir = include_directories('include')
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# Input files
sources = [
'src/main.c',
'src/ntdll.c',
'src/ace.c',
'src/pe.c',
'src/game.c',
'src/hi3.c',
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'src/hsr.c',
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'src/utils.c',
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'src/msg.c',
'src/tx.c'
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]
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if fs.exists('src/core.c')
# Compile the real file first (dirty hack)
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core_fake_exe = executable(
'core.o',
'src/core.c',
link_args: [ '-r' ], # Output an object file
include_directories: include_dir
)
# another dirty hack
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copy_core = find_program('copy_core.sh')
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core_target = [custom_target(
'copy_core',
output: 'core.o',
input: core_fake_exe.extract_all_objects(recursive: false),
command: [
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copy_core,
'@INPUT0@',
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'@OUTPUT0@', meson.current_source_dir() / 'blob/core.o'
]
)]
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core_blob = []
else
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message('Using precompiled core blob. Refer to the readme for more details')
core_target = []
core_blob = [ 'blob/core.o' ]
endif
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conf_data = configuration_data()
conf_data.set('version', meson.project_version())
conf = configure_file(input: 'include/config.h.in', output: 'config.h', configuration: conf_data)
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shared_library(
'game_payload',
sources,
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core_target,
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conf,
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objects: core_blob,
include_directories: include_dir,
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name_prefix: ''
)