Initial HSR support
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88568b374d
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@ -5,7 +5,10 @@
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enum game_id {
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GAME_INVALID,
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GAME_HI3_GLB
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GAME_HI3_GLB,
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GAME_HSR_OS,
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GAME_HSR_CN
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};
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struct game_data {
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@ -19,3 +22,4 @@ struct game_data {
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void game_detect(struct game_data *buf);
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void hi3_fill_data(struct game_data *buf);
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void hsr_fill_data(struct game_data *buf);
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@ -6,6 +6,7 @@ sources = [
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'src/pe.c',
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'src/game.c',
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'src/hi3.c',
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'src/hsr.c',
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'src/utils.c',
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'src/err.c',
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@ -2,17 +2,31 @@
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#include <game.h>
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typedef void (*fill_fn)(struct game_data *buf);
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struct name_fn_pair {
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const char *name;
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fill_fn fill;
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};
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const struct name_fn_pair GAMES[] = {
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{ "bh3.exe", &hi3_fill_data },
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{ "starrail.exe", &hsr_fill_data }
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};
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void game_detect(struct game_data *buf) {
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wchar_t exePath[MAX_PATH];
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GetModuleFileNameW(NULL, exePath, MAX_PATH);
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char exePath[MAX_PATH];
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GetModuleFileNameA(NULL, exePath, MAX_PATH);
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wchar_t *exeName = wcsrchr(exePath, L'\\') + 1;
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wcslwr(exeName);
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char *exeName = strrchr(exePath, '\\') + 1;
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strlwr(exeName);
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// Only HI3 is supported for now
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if (wcscmp(exeName, L"bh3.exe") == 0) {
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hi3_fill_data(buf);
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} else {
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err_mb_w(L"Unknown game: %ls", exeName);
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for (size_t i = 0; i < sizeof(GAMES) / sizeof(struct name_fn_pair); i++) {
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if (strcmp(exeName, GAMES[i].name) == 0) {
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GAMES[i].fill(buf);
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return;
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}
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}
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err_mb_a("Unknown game: %s", exeName);
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}
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@ -3,10 +3,10 @@
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#include <game.h>
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const char *HI3_NAME = "BH3";
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const char *HI3_ASSEMBLY_PATH = "BH3_Data/Native/UserAssembly.dll";
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const char *HI3_TP6_SECTION_NAME = ".bh3";
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const char *HI3_TVM_SECTION_NAME = ".tvm0";
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const char *HI3_NAME = "BH3";
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const char *HI3_ASSEMBLY_PATH = "BH3_Data/Native/UserAssembly.dll";
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const char *HI3_TP6_SECTION_NAME = ".bh3";
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const char *HI3_TVM_SECTION_NAME = ".tvm0";
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struct crc_id_pair {
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uint32_t crc;
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42
game_payload/src/hsr.c
Normal file
42
game_payload/src/hsr.c
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@ -0,0 +1,42 @@
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#include <utils.h>
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#include <err.h>
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#include <game.h>
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const char *HSR_NAME = "StarRail";
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const char *HSR_ASSEMBLY_PATH = "GameAssembly.dll";
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const char *HSR_TP6_SECTION_NAME = ".ace";
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const char *HSR_TVM_SECTION_NAME = ".tvm0";
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struct crc_id_pair {
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uint32_t crc;
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enum game_id id;
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};
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const struct crc_id_pair HSR_REGIONS[] = {
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// It may be possible to get rid of region-specific data altogether in the future
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{ 0x2df53005, GAME_HSR_OS }, // os v1.1.0
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{ 0x3e644d26, GAME_HSR_CN } // cn v1.1.0
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};
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void hsr_fill_data(struct game_data *buf) {
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uint32_t crc = utils_file_crc32c("UnityPlayer.dll");
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enum game_id id = GAME_INVALID;
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for (size_t i = 0; i < sizeof(HSR_REGIONS) / sizeof(struct crc_id_pair); i++) {
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if (HSR_REGIONS[i].crc == crc) {
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id = HSR_REGIONS[i].id;
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}
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}
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if (id == GAME_INVALID) {
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err_mb_a("Invalid UnityPlayer.dll checksum: %d", crc);
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}
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buf->id = id;
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buf->name = HSR_NAME;
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buf->assembly_path = HSR_ASSEMBLY_PATH;
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buf->tp6_section_name = HSR_TP6_SECTION_NAME;
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buf->tvm_section_name = HSR_TVM_SECTION_NAME;
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}
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