diff --git a/game_payload/src/hsr.c b/game_payload/src/hsr.c index be1291e..41c53d1 100644 --- a/game_payload/src/hsr.c +++ b/game_payload/src/hsr.c @@ -9,6 +9,8 @@ const char *HSR_ASSEMBLY_PATH = "GameAssembly.dll"; const char *HSR_TXS_SECTION_NAME = ".ace"; const char *HSR_TVM_SECTION_NAME = ".tvm0"; +#define HSR_VERSION "1.3.0" + enum hsr_region { HSR_INVALID, HSR_OS, @@ -86,7 +88,7 @@ void hsr_fill_data(struct game_data *buf) { } if (id == HSR_INVALID) { - msg_err_a("Invalid UnityPlayer.dll checksum: 0x%08x. This usually happens when the patch is outdated", crc); + msg_err_a("Invalid UnityPlayer.dll checksum: 0x%08x. This patch is intended to be used with HSR v" HSR_VERSION, crc); } buf->base_module_name = HSR_BASE_MODULE_NAME;