Implement restart flag

This commit is contained in:
mkrsym1 2023-08-04 15:35:29 +03:00
parent 970561afb9
commit 4911f8d903
3 changed files with 68 additions and 39 deletions

View File

@ -2,3 +2,5 @@
void unload_ctr_inc();
void unload_ctr_dec();
void request_restart();

View File

@ -5,6 +5,7 @@
#include <game.h>
#include <core.h>
#include <utils.h>
#include <msg.h>
#include <main.h>
@ -23,6 +24,19 @@ void unload_ctr_dec() {
}
}
void request_restart() {
HANDLE hRestartFlag = OpenFileMappingA(FILE_MAP_ALL_ACCESS, FALSE, "Global\\JadeiteRestartFlag");
int *restartFlag = MapViewOfFile(hRestartFlag, FILE_MAP_ALL_ACCESS, 0, 0, sizeof(int));
if (!restartFlag) {
msg_err_a("Could not map shared memory to set restart flag");
}
*restartFlag = 1;
UnmapViewOfFile(restartFlag);
CloseHandle(hRestartFlag);
}
BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved) {
// Only listen to attach
if (reason != DLL_PROCESS_ATTACH) {

View File

@ -61,6 +61,15 @@ BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved) {
MessageBoxW(NULL, L"Could not find wine_get_unix_file_name! Wine version too old?", J_MB_TITLE, MB_OK | MB_ICONWARNING);
}
// Create shared memory for the restart flag
HANDLE hRestartFlag = CreateFileMappingA(INVALID_HANDLE_VALUE, NULL, PAGE_READWRITE, 0, sizeof(int), "Global\\JadeiteRestartFlag");
int *restartFlag = MapViewOfFile(hRestartFlag, FILE_MAP_ALL_ACCESS, 0, 0, sizeof(int));
if (!restartFlag) {
MessageBoxW(NULL, L"Failed to create shared memory!", J_MB_TITLE, MB_OK | MB_ICONERROR);
exit(1);
}
do {
// Start the game
STARTUPINFOW si;
ZeroMemory(&si, sizeof(si));
@ -93,6 +102,9 @@ BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved) {
size_t payloadSize = (size_t)&_binary_game_p_o_p_game_p_bin_size;
inject(pi.hProcess, payloadStart, payloadSize, injectDll);
// Clear the restart flag
*restartFlag = 0;
// Optional: wait for user input before resuming (useful for debugging)
char *waitEnabled = getenv("WAIT_BEFORE_RESUME");
if (waitEnabled && *waitEnabled) {
@ -106,6 +118,7 @@ BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved) {
// The launcher process should now hang untill the game terminates
WaitForSingleObject(pi.hProcess, INFINITE);
} while (*restartFlag);
return TRUE;
}