Specify full relative assembly path

This commit is contained in:
mkrsym1 2023-08-05 09:28:36 +03:00
parent bb8d41c06d
commit 505d4b12dd
4 changed files with 5 additions and 5 deletions

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@ -8,7 +8,7 @@ typedef void (*unityplayer_callback_t)(HMODULE unityModule);
struct game_data {
const char *base_module_name;
const char *assembly_name;
const char *assembly_path;
const char *txs_section_name;
const char *tvm_section_name;

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@ -4,14 +4,14 @@
#include <game.h>
const char *HI3_BASE_MODULE_NAME = "BH3Base.dll";
const char *HI3_ASSEMBLY_NAME = "UserAssembly.dll";
const char *HI3_ASSEMBLY_PATH = "BH3_Data\\Native\\UserAssembly.dll";
const char *HI3_TXS_SECTION_NAME = ".bh3";
const char *HI3_TVM_SECTION_NAME = ".tvm0";
void hi3_fill_data(struct game_data *buf) {
buf->base_module_name = HI3_BASE_MODULE_NAME;
buf->assembly_name = HI3_ASSEMBLY_NAME;
buf->assembly_path = HI3_ASSEMBLY_PATH;
buf->txs_section_name = HI3_TXS_SECTION_NAME;
buf->tvm_section_name = HI3_TVM_SECTION_NAME;

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@ -5,7 +5,7 @@
#include <game.h>
const char *HSR_BASE_MODULE_NAME = "StarRailBase.dll";
const char *HSR_ASSEMBLY_NAME = "GameAssembly.dll";
const char *HSR_ASSEMBLY_PATH = "GameAssembly.dll";
const char *HSR_TXS_SECTION_NAME = ".ace";
const char *HSR_TVM_SECTION_NAME = ".tvm0";
@ -89,7 +89,7 @@ void hsr_fill_data(struct game_data *buf) {
}
buf->base_module_name = HSR_BASE_MODULE_NAME;
buf->assembly_name = HSR_ASSEMBLY_NAME;
buf->assembly_path = HSR_ASSEMBLY_PATH;
buf->txs_section_name = HSR_TXS_SECTION_NAME;
buf->tvm_section_name = HSR_TVM_SECTION_NAME;