Implement a better workaround for different HI3 editions having different section names

This commit is contained in:
mkrsym1 2023-09-26 12:05:53 +03:00
parent e96bf23a30
commit 57b2423a8a

View File

@ -1,5 +1,7 @@
#include <utils.h> #include <utils.h>
#include <msg.h> #include <msg.h>
#include <pe.h>
#include <main.h>
#include <game.h> #include <game.h>
@ -12,15 +14,18 @@ const char *HI3_TVM_SECTION_NAME = ".tvm0";
void hi3_fill_data(struct game_data *buf) { void hi3_fill_data(struct game_data *buf) {
// !!! TEMPORARY WORKAROUND FOR HI3 6.8.0 -> 6.9.0 // !!! TEMPORARY WORKAROUND
const uint32_t NEW_CHECKSUM = 0x885b4c63; // Name in exe matches name in base module
HMODULE exe = GetModuleHandleA(NULL);
uint32_t crc = utils_file_crc32c(L"UnityPlayer.dll"); if (pe_find_section(exe, HI3_TXS_SECTION_NAME_OLD)) {
// Old name
if (crc == NEW_CHECKSUM) { buf->txs_section_name = HI3_TXS_SECTION_NAME_OLD;
} else if (pe_find_section(exe, HI3_TXS_SECTION_NAME_NEW)) {
// New name
buf->txs_section_name = HI3_TXS_SECTION_NAME_NEW; buf->txs_section_name = HI3_TXS_SECTION_NAME_NEW;
} else { } else {
buf->txs_section_name = HI3_TXS_SECTION_NAME_OLD; // This should not happen
msg_err_a("Could not determine region-specific section name. " ISSUE_SUFFIX);
} }
buf->base_module_name = HI3_BASE_MODULE_NAME; buf->base_module_name = HI3_BASE_MODULE_NAME;