Add temporary workaround for 3rd 6.9.0

This commit is contained in:
mkrsym1 2023-08-17 22:51:43 +03:00
parent 56eefd83d7
commit 671f9ba246
2 changed files with 14 additions and 2 deletions

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@ -3,16 +3,28 @@
#include <game.h> #include <game.h>
const char *HI3_TXS_SECTION_NAME_OLD = ".bh3";
const char *HI3_TXS_SECTION_NAME_NEW = ".ace";
const char *HI3_BASE_MODULE_NAME = "BH3Base.dll"; const char *HI3_BASE_MODULE_NAME = "BH3Base.dll";
const char *HI3_ASSEMBLY_PATH = "BH3_Data\\Native\\UserAssembly.dll"; const char *HI3_ASSEMBLY_PATH = "BH3_Data\\Native\\UserAssembly.dll";
const char *HI3_TXS_SECTION_NAME = ".bh3";
const char *HI3_TVM_SECTION_NAME = ".tvm0"; const char *HI3_TVM_SECTION_NAME = ".tvm0";
void hi3_fill_data(struct game_data *buf) { void hi3_fill_data(struct game_data *buf) {
// !!! TEMPORARY WORKAROUND FOR HI3 6.8.0 -> 6.9.0
const uint32_t NEW_CHECKSUM = 0x885b4c63;
uint32_t crc = utils_file_crc32c(L"UnityPlayer.dll");
if (crc == NEW_CHECKSUM) {
buf->txs_section_name = HI3_TXS_SECTION_NAME_NEW;
} else {
buf->txs_section_name = HI3_TXS_SECTION_NAME_OLD;
}
buf->base_module_name = HI3_BASE_MODULE_NAME; buf->base_module_name = HI3_BASE_MODULE_NAME;
buf->assembly_path = HI3_ASSEMBLY_PATH; buf->assembly_path = HI3_ASSEMBLY_PATH;
buf->txs_section_name = HI3_TXS_SECTION_NAME;
buf->tvm_section_name = HI3_TVM_SECTION_NAME; buf->tvm_section_name = HI3_TVM_SECTION_NAME;
buf->unityplayer_callback = NULL; buf->unityplayer_callback = NULL;