Move UnityPlayer loading into the game payload DLL
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@ -29,5 +29,8 @@ BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved) {
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// ...magic
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tp6_setup_patcher(&game, instance, baseModule);
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// Load the UnityPlayer module
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HMODULE unityModule = LoadLibraryA("UnityPlayer.dll");
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return TRUE;
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}
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@ -18,7 +18,6 @@ main: ; Replacement entry point
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lea rdx, [rel s_LoadLibraryA]
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mov rax, [rbp - 10h] ; *GetProcAddress
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call rax ; rax = *LoadLibraryA
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mov [rbp - 18h], rax
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lea rcx, [rel dllPath]
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call rax ; LoadLibraryA(dllPath)
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@ -28,6 +27,7 @@ main: ; Replacement entry point
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lea rdx, [rel s_GetModuleHandleA]
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mov rax, [rbp - 10h] ; *GetProcAddress
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call rax ; rax = *GetModuleHandle
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mov [rbp - 18h], rax
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mov rcx, 0
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call rax ; rax = .exe base address
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@ -43,7 +43,7 @@ main: ; Replacement entry point
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lea rcx, [rel s_UnityPlayer.dll]
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mov rax, [rbp - 18h] ; *LoadLibraryA
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mov rax, [rbp - 18h] ; *GetModuleHandleA
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call rax ; rax = UnityPlayer.dll
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mov rcx, rax
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