diff --git a/README.md b/README.md index 072f283..bda932d 100644 --- a/README.md +++ b/README.md @@ -5,7 +5,7 @@ You can expect newer versions to work immediately after release with the same jadeite binary if the version is specified with a + above. -**Note:** you can test the experimental version-independent patching method for SR. See #37. +**Note:** you can test the experimental version-independent patching method for SR. See [#37](https://codeberg.org/mkrsym1/jadeite/issues/37). ## Information The anticheat the games use is fundamentally incompatible with Wine in multiple ways. This tool launches the game without it (`injector`) and imitates it's behaviour (`game_payload`). @@ -44,7 +44,7 @@ These environment variables can be used to configure the behaviour of the tool. - `WAIT_BEFORE_RESUME=1` - show a messagebox and wait for user input before resuming the game process. Useful on my side for debugging **SR-specific**: -- `BREAK_CRYPTCAT=1` - use the experimental patching method. See #37 for details +- `BREAK_CRYPTCAT=1` - use the experimental patching method. See [#37](https://codeberg.org/mkrsym1/jadeite/issues/37) for details ## Internals and building To compile jadeite, you will need meson, mingw and nasm. You can probably install all three using your repository's package manager. Once all dependencies are installed, run `./build.sh` in this directory. The compiled files will be located in `./out`.