diff --git a/game_payload/include/game.h b/game_payload/include/game.h index d5ae6e1..fb69179 100644 --- a/game_payload/include/game.h +++ b/game_payload/include/game.h @@ -12,7 +12,6 @@ struct game_data { enum game_id id; // Temporary const char *name; const char *assembly_path; - const wchar_t *assembly_name_lwr; const char *tp6_section_name; // Unused for now const char *tvm_section_name; }; diff --git a/game_payload/src/hi3.c b/game_payload/src/hi3.c index 672237a..9d7488c 100644 --- a/game_payload/src/hi3.c +++ b/game_payload/src/hi3.c @@ -5,7 +5,6 @@ const char *HI3_NAME = "BH3"; const char *HI3_ASSEMBLY_PATH = "BH3_Data/Native/UserAssembly.dll"; -const wchar_t *HI3_ASSEMBLY_NAME_LWR = L"userassembly.dll"; const char *HI3_TP6_SECTION_NAME = ".bh3"; const char *HI3_TVM_SECTION_NAME = ".tvm0"; @@ -38,7 +37,6 @@ void hi3_fill_data(struct game_data *buf) { buf->id = id; buf->name = HI3_NAME; buf->assembly_path = HI3_ASSEMBLY_PATH; - buf->assembly_name_lwr = HI3_ASSEMBLY_NAME_LWR; buf->tp6_section_name = HI3_TP6_SECTION_NAME; buf->tvm_section_name = HI3_TVM_SECTION_NAME; }