#include #include #include const char *HSR_NAME = "StarRail"; const char *HSR_ASSEMBLY_PATH = "GameAssembly.dll"; const char *HSR_TP6_SECTION_NAME = ".ace"; const char *HSR_TVM_SECTION_NAME = ".tvm0"; struct crc_id_pair { uint32_t crc; enum game_id id; }; const struct crc_id_pair HSR_REGIONS[] = { // It may be possible to get rid of region-specific data altogether in the future { 0x2df53005, GAME_HSR_OS }, // os v1.1.0 { 0x3e644d26, GAME_HSR_CN } // cn v1.1.0 }; static void _unityplayer_callback(HMODULE unityModule) { // Disable shared resources // Temporarily hardcoded offset // v1.1.0, same for os and cn unsigned char *srAddr = ((unsigned char*)unityModule) + 0x16430; DWORD oldProtect; VirtualProtect(srAddr, 1, PAGE_EXECUTE_READWRITE, &oldProtect); *srAddr = 0xC3; // ret VirtualProtect(srAddr, 1, oldProtect, &oldProtect); } void hsr_fill_data(struct game_data *buf) { uint32_t crc = utils_file_crc32c("UnityPlayer.dll"); enum game_id id = GAME_INVALID; for (size_t i = 0; i < sizeof(HSR_REGIONS) / sizeof(struct crc_id_pair); i++) { if (HSR_REGIONS[i].crc == crc) { id = HSR_REGIONS[i].id; } } if (id == GAME_INVALID) { err_mb_a("Invalid UnityPlayer.dll checksum: %d", crc); } buf->id = id; buf->name = HSR_NAME; buf->assembly_path = HSR_ASSEMBLY_PATH; buf->tp6_section_name = HSR_TP6_SECTION_NAME; buf->tvm_section_name = HSR_TVM_SECTION_NAME; buf->unityplayer_callback = &_unityplayer_callback; }