#include #include #include #include typedef char *(*wgufn_t)(wchar_t* path); // wine_get_unix_file_name const wchar_t *J_MB_TITLE = L"Jadeite Launcher Payload"; BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved) { // Only listen for attach if (reason != DLL_PROCESS_ATTACH) { return TRUE; } // Get target EXE path wchar_t targetExe[MAX_PATH]; GetEnvironmentVariableW(ENV_EXE_PATH, targetExe, MAX_PATH); // Get the path of the DLL to inject wchar_t injectDll[MAX_PATH]; GetEnvironmentVariableW(ENV_DLL_PATH, injectDll, MAX_PATH); // Get game commandline wchar_t cmdline[8192]; GetEnvironmentVariableW(ENV_PROC_CMD, cmdline, sizeof(cmdline) / sizeof(wchar_t)); // Compute the working directory path wchar_t workdir[MAX_PATH]; wcscpy(workdir, targetExe); *(wcsrchr(workdir, L'\\')) = L'\0'; // SAFETY: verify that the injector is not inside the game directory HMODULE kernel32 = GetModuleHandleA("kernel32.dll"); wgufn_t wine_get_unix_file_name = (wgufn_t)GetProcAddress(kernel32, "wine_get_unix_file_name"); if (wine_get_unix_file_name) { char *unixInjectDll = wine_get_unix_file_name(injectDll); char *unixWorkdir = wine_get_unix_file_name(workdir); char *i = unixInjectDll, *w = unixWorkdir; char startsWith = 0; while (*i && *w) { startsWith = *i == *w; if (!startsWith) break; i++, w++; } HANDLE heap = GetProcessHeap(); HeapFree(heap, 0, unixInjectDll); HeapFree(heap, 0, unixWorkdir); if (startsWith) { MessageBoxW(NULL, L"Putting the patcher (or any other foreign PE binaries) inside the game directory is dangerous! Please move it elsewhere.", J_MB_TITLE, MB_OK | MB_ICONERROR); exit(1); } } else { MessageBoxW(NULL, L"Could not find wine_get_unix_file_name! Wine version too old?", J_MB_TITLE, MB_OK | MB_ICONWARNING); } // Create shared memory for the restart flag HANDLE hRestartFlag = CreateFileMappingA(INVALID_HANDLE_VALUE, NULL, PAGE_READWRITE, 0, sizeof(int), "Global\\JadeiteRestartFlag"); int *restartFlag = MapViewOfFile(hRestartFlag, FILE_MAP_ALL_ACCESS, 0, 0, sizeof(int)); if (!restartFlag) { MessageBoxW(NULL, L"Failed to create shared memory!", J_MB_TITLE, MB_OK | MB_ICONERROR); exit(1); } do { // Start the game STARTUPINFOW si; ZeroMemory(&si, sizeof(si)); PROCESS_INFORMATION pi; si.cb = sizeof(si); ZeroMemory(&pi, sizeof(pi)); if (!CreateProcessW( NULL, cmdline, NULL, NULL, FALSE, CREATE_SUSPENDED, NULL, workdir, &si, &pi )) { wchar_t message[1024]; wsprintfW(message, L"Failed to start game process: %ld", GetLastError()); MessageBoxW(NULL, message, J_MB_TITLE, MB_OK | MB_ICONERROR); exit(1); } // Inject void *payloadStart = &_binary_game_p_o_p_game_p_bin_start; size_t payloadSize = (size_t)&_binary_game_p_o_p_game_p_bin_size; inject(pi.hProcess, payloadStart, payloadSize, injectDll); // Clear the restart flag *restartFlag = 0; // Optional: wait for user input before resuming (useful for debugging) char *waitEnabled = getenv("WAIT_BEFORE_RESUME"); if (waitEnabled && *waitEnabled) { wchar_t message[64]; wsprintfW(message, L"PID: %ld. Press OK to continue", pi.dwProcessId); MessageBoxW(NULL, message, J_MB_TITLE, MB_OK | MB_ICONINFORMATION); } // Resume the process ResumeThread(pi.hThread); // The launcher process should now hang untill the game terminates WaitForSingleObject(pi.hProcess, INFINITE); } while (*restartFlag); return TRUE; }