jadeite/game_payload/include/game.h
2023-06-08 18:36:22 +03:00

26 lines
454 B
C

#pragma once
#include <windows.h>
enum game_id {
GAME_INVALID,
GAME_HI3_GLB,
GAME_HSR_OS,
GAME_HSR_CN
};
struct game_data {
enum game_id id; // Temporary
const char *name;
const char *assembly_path;
const char *tp6_section_name; // Unused for now
const char *tvm_section_name;
};
void game_detect(struct game_data *buf);
void hi3_fill_data(struct game_data *buf);
void hsr_fill_data(struct game_data *buf);