10 lines
208 B
C
10 lines
208 B
C
#pragma once
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#include <windows.h>
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#include <game.h>
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void core_setup_patcher(struct game_data *game, HMODULE baseModule, wchar_t *txFile);
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void *core_perform_tx(struct game_data *game, size_t *outLength);
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