jadeite/game_payload/include/game.h
2023-08-04 00:19:02 +03:00

36 lines
693 B
C

#pragma once
#include <windows.h>
enum game_id {
GAME_INVALID,
GAME_HI3_GLB,
GAME_HI3_SEA,
GAME_HI3_CN,
GAME_HI3_TW,
GAME_HI3_KR,
GAME_HI3_JP,
GAME_HSR_OS,
GAME_HSR_CN
};
#define INVOKE_CALLBACK(callback, ...) if (callback) { callback(__VA_ARGS__); }
typedef void (*unityplayer_callback_t)(HMODULE unityModule);
struct game_data {
enum game_id id; // Temporary
const char *base_module_name;
const char *assembly_name;
const char *tvm_section_name;
unityplayer_callback_t unityplayer_callback;
};
void game_detect(struct game_data *buf);
void hi3_fill_data(struct game_data *buf);
void hsr_fill_data(struct game_data *buf);