jadeite/injector/launcher_payload/src/dll.c
2023-06-06 20:23:15 +03:00

65 lines
1.5 KiB
C

#include <injshared.h>
#include <lpayload.h>
static inline void read_env(const char *env, char *dest, size_t size) {
GetEnvironmentVariableA(env, dest, size);
SetEnvironmentVariableA(env, "");
}
BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved) {
// Only listen for attach
if (reason != DLL_PROCESS_ATTACH) {
return TRUE;
}
// Get target EXE path
char targetExe[MAX_PATH];
read_env(ENV_EXE_PATH, targetExe, sizeof(targetExe));
// Get the path of the DLL to inject
char injectDll[MAX_PATH];
read_env(ENV_DLL_PATH, injectDll, sizeof(injectDll));
// Compute the working directory path
char workdir[MAX_PATH];
strcpy(workdir, targetExe);
*(strrchr(workdir, '\\')) = '\0';
// Start the game
STARTUPINFO si;
ZeroMemory(&si, sizeof(si));
PROCESS_INFORMATION pi;
si.cb = sizeof(si);
ZeroMemory(&pi, sizeof(pi));
if (!CreateProcessA(
targetExe,
NULL,
NULL,
NULL,
FALSE,
CREATE_SUSPENDED,
NULL,
workdir,
&si,
&pi
)) {
exit(1);
}
// Inject
void *payloadStart = &_binary_lpayload_o_p_payload_bin_start;
size_t payloadSize = (size_t)&_binary_lpayload_o_p_payload_bin_size;
inject(pi.hProcess, payloadStart, payloadSize, injectDll);
// Resume the process
ResumeThread(pi.hThread);
// The launcher process should now hang untill the game terminates
WaitForSingleObject(pi.hProcess, INFINITE);
return TRUE;
}