jadeite/game_payload/src/hi3.c
2023-08-02 23:32:12 +03:00

49 lines
1.4 KiB
C

#include <utils.h>
#include <msg.h>
#include <game.h>
const char *HI3_NAME = "BH3";
const char *HI3_ASSEMBLY_NAME = "UserAssembly.dll";
const char *HI3_TP6_SECTION_NAME = ".bh3";
const char *HI3_TVM_SECTION_NAME = ".tvm0";
struct crc_id_pair {
uint32_t crc;
enum game_id id;
};
const struct crc_id_pair HI3_REGIONS[] = {
// It may be possible to get rid of region-specific data altogether in the future
{ 0x45221647, GAME_HI3_GLB }, // glb v6.7.0
{ 0x32f97d39, GAME_HI3_SEA }, // sea v6.7.0
{ 0x2efd9099, GAME_HI3_CN }, // cn v6.8.0
{ 0x4a47e6c8, GAME_HI3_TW }, // tw v6.7.0
{ 0x03b67cb4, GAME_HI3_KR }, // kr v6.7.0
{ 0x449ff855, GAME_HI3_JP } // jp v6.7.0
};
void hi3_fill_data(struct game_data *buf) {
uint32_t crc = utils_file_crc32c("UnityPlayer.dll");
enum game_id id = GAME_INVALID;
for (size_t i = 0; i < sizeof(HI3_REGIONS) / sizeof(struct crc_id_pair); i++) {
if (HI3_REGIONS[i].crc == crc) {
id = HI3_REGIONS[i].id;
}
}
if (id == GAME_INVALID) {
msg_err_a("Invalid UnityPlayer.dll checksum: %x", crc);
}
buf->id = id;
buf->name = HI3_NAME;
buf->assembly_name = HI3_ASSEMBLY_NAME;
buf->tp6_section_name = HI3_TP6_SECTION_NAME;
buf->tvm_section_name = HI3_TVM_SECTION_NAME;
buf->unityplayer_callback = NULL;
}