> This script no longer wrap `syscall_check.sh`, if you need to execute that script alongside this one, I recommend you to take a look at [preloader.sh](./apps/Lutris#preloadersh)
> This script no longer wrap `syscall_check.sh`, if you need to execute that script alongside this one, I recommend you to take a look at [preloader.sh](../../../apps/Lutris#preloadersh)
This script automates the launching of [lol.py](https://github.com/nhubaotruong/league-of-legends-linux-garena-script) (LoL in Garena client) so you don't have to manually do it ;)
> This script no longer wrap `syscall_check.sh`, if you need to execute that script alongside this one, I recommend you to take a look at [preloader.sh](./apps/Lutris#preloadersh)
> This script no longer wrap `syscall_check.sh`, if you need to execute that script alongside this one, I recommend you to take a look at [preloader.sh](../../../apps/Lutris#preloadersh)
+ After that, copy all these files to the game prefix you want to use, then in Lutris:
- Set pre-launch script in Lutris to where `garena_wrapper.sh` is located.
- Disable **Wait for pre-launch script completion**
- Enable **Disable Lutris Runtime**
> Failure to do above steps will result in Zenity can't show necessary messages dialog so LoL UI may not launch properly (it'll still launch if you use `sulaunchhelper2.sh` and have installed it correctly).