fix: revert back to ThreadPoolExecutor
ProcessPoolExecutor didn't work for me :(
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poetry.lock
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1150
poetry.lock
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@ -12,7 +12,15 @@ platformdirs = "^3.5.1"
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requests = "^2.31.0"
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requests = "^2.31.0"
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cleo = "^2.1.0"
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cleo = "^2.1.0"
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packaging = "^23.2"
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packaging = "^23.2"
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tqdm = { version = "^4.65.0", optional = true }
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[tool.poetry.group.cli]
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optional = true
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[tool.poetry.group.cli.dependencies]
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tqdm = "^4.65.0"
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[tool.poetry.group.dev]
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optional = true
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[tool.poetry.group.dev.dependencies]
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[tool.poetry.group.dev.dependencies]
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pytest = "^7.3.1"
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pytest = "^7.3.1"
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@ -52,7 +52,7 @@ def callback(
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channel = GameChannel(channel)
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channel = GameChannel(channel)
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if temporary_path:
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if temporary_path:
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paths.set_base_path(temporary_path)
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paths.set_base_path(temporary_path)
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State.game: Game = Game(game_path, temporary_path)
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State.game = Game(game_path, temporary_path)
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if channel:
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if channel:
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State.game.channel_override = channel
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State.game.channel_override = channel
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if patch_type is None:
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if patch_type is None:
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@ -18,7 +18,8 @@ def apply_update_archive(
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voicepack update.
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voicepack update.
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Because this function is shared for all games, you should use the game's
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Because this function is shared for all games, you should use the game's
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`apply_update_archive()` method instead.
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`apply_update_archive()` method instead, which additionally applies required
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methods for that game.
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"""
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"""
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# Most code here are copied from worthless-launcher.
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# Most code here are copied from worthless-launcher.
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# worthless-launcher uses asyncio for multithreading while this one uses
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# worthless-launcher uses asyncio for multithreading while this one uses
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