chore: rename _path to path
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9f9a63c9b0
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ca03718bf1
@ -10,6 +10,7 @@ class GameABC(ABC):
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"""
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"""
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path: Path
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path: Path
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cache: Path
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version_override: tuple[int, int, int] | None
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version_override: tuple[int, int, int] | None
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channel_override: Any
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channel_override: Any
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@ -317,7 +317,7 @@ class UpdateCommand(Command):
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self.line("<error>Update aborted.</error>")
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self.line("<error>Update aborted.</error>")
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return
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return
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self.line("Downloading update package...")
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self.line("Downloading update package...")
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out_path = State.game._cache.joinpath(update_diff.name)
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out_path = State.game.cache.joinpath(update_diff.name)
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try:
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try:
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download_result = utils.download(
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download_result = utils.download(
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update_diff.path, out_path, file_len=update_diff.size
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update_diff.path, out_path, file_len=update_diff.size
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@ -347,7 +347,7 @@ class UpdateCommand(Command):
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if remote_voicepack.language not in installed_voicepacks:
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if remote_voicepack.language not in installed_voicepacks:
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continue
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continue
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# Voicepack is installed, update it
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# Voicepack is installed, update it
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archive_file = State.game._cache.joinpath(remote_voicepack.name)
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archive_file = State.game.cache.joinpath(remote_voicepack.name)
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try:
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try:
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download_result = utils.download(
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download_result = utils.download(
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update_diff.path, archive_file, file_len=update_diff.size
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update_diff.path, archive_file, file_len=update_diff.size
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@ -67,7 +67,7 @@ def apply_update_archive(
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# Patch function
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# Patch function
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def extract_and_patch(file, patch_file):
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def extract_and_patch(file, patch_file):
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patchpath = game._cache.joinpath(patch_file)
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patchpath = game.cache.joinpath(patch_file)
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# Delete old patch file if exists
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# Delete old patch file if exists
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patchpath.unlink(missing_ok=True)
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patchpath.unlink(missing_ok=True)
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# Extract patch file
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# Extract patch file
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@ -34,8 +34,8 @@ class Game(GameABC):
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if not cache_path:
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if not cache_path:
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cache_path = paths.cache_path
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cache_path = paths.cache_path
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cache_path = Path(cache_path)
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cache_path = Path(cache_path)
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self._cache: Path = cache_path.joinpath("game/hsr/")
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self.cache: Path = cache_path.joinpath("game/hsr/")
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self._cache.mkdir(parents=True, exist_ok=True)
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self.cache.mkdir(parents=True, exist_ok=True)
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self._version_override: tuple[int, int, int] | None = None
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self._version_override: tuple[int, int, int] | None = None
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self._channel_override: GameChannel | None = None
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self._channel_override: GameChannel | None = None
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@ -431,7 +431,7 @@ class Game(GameABC):
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if not update_info or update_info.version == self.get_version_str():
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if not update_info or update_info.version == self.get_version_str():
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raise GameAlreadyUpdatedError("Game is already updated.")
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raise GameAlreadyUpdatedError("Game is already updated.")
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# Base game update
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# Base game update
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archive_file = self._cache.joinpath(update_info.name)
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archive_file = self.cache.joinpath(update_info.name)
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download(update_info.path, archive_file)
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download(update_info.path, archive_file)
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self.apply_update_archive(archive_file=archive_file, auto_repair=auto_repair)
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self.apply_update_archive(archive_file=archive_file, auto_repair=auto_repair)
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# Get installed voicepacks
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# Get installed voicepacks
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@ -441,7 +441,7 @@ class Game(GameABC):
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if remote_voicepack.language not in installed_voicepacks:
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if remote_voicepack.language not in installed_voicepacks:
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continue
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continue
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# Voicepack is installed, update it
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# Voicepack is installed, update it
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archive_file = self._cache.joinpath(remote_voicepack.name)
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archive_file = self.cache.joinpath(remote_voicepack.name)
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download(remote_voicepack.path, archive_file)
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download(remote_voicepack.path, archive_file)
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self.apply_update_archive(
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self.apply_update_archive(
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archive_file=archive_file, auto_repair=auto_repair
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archive_file=archive_file, auto_repair=auto_repair
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