jadeite/game_payload/include/game.h

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#pragma once
#include <windows.h>
enum game_id {
GAME_INVALID,
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GAME_HI3_GLB,
GAME_HSR_OS,
GAME_HSR_CN
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};
struct game_data {
enum game_id id; // Temporary
const char *name;
const char *assembly_path;
const char *tp6_section_name; // Unused for now
const char *tvm_section_name;
};
void game_detect(struct game_data *buf);
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void hi3_fill_data(struct game_data *buf);
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void hsr_fill_data(struct game_data *buf);