2023-06-05 21:23:08 +00:00
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#pragma once
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#include <windows.h>
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2023-06-08 17:13:21 +00:00
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#define INVOKE_CALLBACK(callback, ...) if (callback) { callback(__VA_ARGS__); }
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typedef void (*unityplayer_callback_t)(HMODULE unityModule);
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2023-06-05 21:23:08 +00:00
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struct game_data {
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2023-08-03 21:19:02 +00:00
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const char *base_module_name;
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2023-08-05 06:28:36 +00:00
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const char *assembly_path;
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2023-08-04 19:17:31 +00:00
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const char *txs_section_name;
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2023-06-05 21:23:08 +00:00
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const char *tvm_section_name;
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2023-06-08 17:13:21 +00:00
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unityplayer_callback_t unityplayer_callback;
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2023-06-05 21:23:08 +00:00
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};
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void game_detect(struct game_data *buf);
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2023-06-06 18:14:21 +00:00
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void hi3_fill_data(struct game_data *buf);
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2023-06-08 15:36:22 +00:00
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void hsr_fill_data(struct game_data *buf);
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