2023-06-05 21:23:08 +00:00
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#include <utils.h>
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2023-06-08 18:44:42 +00:00
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#include <msg.h>
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2023-06-05 21:23:08 +00:00
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2023-06-06 18:14:21 +00:00
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#include <game.h>
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2023-06-05 21:23:08 +00:00
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2023-06-08 15:36:22 +00:00
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const char *HI3_NAME = "BH3";
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2023-08-01 22:39:39 +00:00
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const char *HI3_ASSEMBLY_NAME = "UserAssembly.dll";
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2023-06-08 15:36:22 +00:00
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const char *HI3_TP6_SECTION_NAME = ".bh3";
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const char *HI3_TVM_SECTION_NAME = ".tvm0";
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2023-06-05 21:23:08 +00:00
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struct crc_id_pair {
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uint32_t crc;
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enum game_id id;
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};
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const struct crc_id_pair HI3_REGIONS[] = {
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// It may be possible to get rid of region-specific data altogether in the future
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2023-08-02 20:32:12 +00:00
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{ 0x45221647, GAME_HI3_GLB }, // glb v6.7.0
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{ 0x32f97d39, GAME_HI3_SEA }, // sea v6.7.0
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{ 0x2efd9099, GAME_HI3_CN }, // cn v6.8.0
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{ 0x4a47e6c8, GAME_HI3_TW }, // tw v6.7.0
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{ 0x03b67cb4, GAME_HI3_KR }, // kr v6.7.0
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{ 0x449ff855, GAME_HI3_JP } // jp v6.7.0
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2023-06-05 21:23:08 +00:00
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};
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void hi3_fill_data(struct game_data *buf) {
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uint32_t crc = utils_file_crc32c("UnityPlayer.dll");
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enum game_id id = GAME_INVALID;
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for (size_t i = 0; i < sizeof(HI3_REGIONS) / sizeof(struct crc_id_pair); i++) {
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if (HI3_REGIONS[i].crc == crc) {
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id = HI3_REGIONS[i].id;
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}
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}
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if (id == GAME_INVALID) {
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2023-06-23 17:00:27 +00:00
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msg_err_a("Invalid UnityPlayer.dll checksum: %x", crc);
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2023-06-05 21:23:08 +00:00
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}
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buf->id = id;
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buf->name = HI3_NAME;
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2023-08-01 22:39:39 +00:00
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buf->assembly_name = HI3_ASSEMBLY_NAME;
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buf->tp6_section_name = HI3_TP6_SECTION_NAME;
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buf->tvm_section_name = HI3_TVM_SECTION_NAME;
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2023-06-08 17:13:21 +00:00
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buf->unityplayer_callback = NULL;
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2023-06-05 21:23:08 +00:00
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}
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