Only store the name of the game assembly
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@ -18,7 +18,7 @@ typedef void (*unityplayer_callback_t)(HMODULE unityModule);
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struct game_data {
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enum game_id id; // Temporary
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const char *name;
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const char *assembly_path;
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const char *assembly_name;
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const char *tp6_section_name; // Unused for now
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const char *tvm_section_name;
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@ -4,7 +4,7 @@
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#include <game.h>
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const char *HI3_NAME = "BH3";
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const char *HI3_ASSEMBLY_PATH = "BH3_Data/Native/UserAssembly.dll";
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const char *HI3_ASSEMBLY_NAME = "UserAssembly.dll";
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const char *HI3_TP6_SECTION_NAME = ".bh3";
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const char *HI3_TVM_SECTION_NAME = ".tvm0";
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@ -36,7 +36,7 @@ void hi3_fill_data(struct game_data *buf) {
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buf->id = id;
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buf->name = HI3_NAME;
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buf->assembly_path = HI3_ASSEMBLY_PATH;
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buf->assembly_name = HI3_ASSEMBLY_NAME;
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buf->tp6_section_name = HI3_TP6_SECTION_NAME;
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buf->tvm_section_name = HI3_TVM_SECTION_NAME;
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@ -5,7 +5,7 @@
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#include <game.h>
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const char *HSR_NAME = "StarRail";
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const char *HSR_ASSEMBLY_PATH = "GameAssembly.dll";
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const char *HSR_ASSEMBLY_NAME = "GameAssembly.dll";
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const char *HSR_TP6_SECTION_NAME = ".ace";
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const char *HSR_TVM_SECTION_NAME = ".tvm0";
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@ -86,7 +86,7 @@ void hsr_fill_data(struct game_data *buf) {
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buf->id = id;
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buf->name = HSR_NAME;
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buf->assembly_path = HSR_ASSEMBLY_PATH;
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buf->assembly_name = HSR_ASSEMBLY_NAME;
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buf->tp6_section_name = HSR_TP6_SECTION_NAME;
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buf->tvm_section_name = HSR_TVM_SECTION_NAME;
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