32 lines
647 B
C
32 lines
647 B
C
#pragma once
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#include <windows.h>
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enum game_id {
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GAME_INVALID,
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GAME_HI3_GLB,
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GAME_HSR_OS,
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GAME_HSR_CN
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};
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#define INVOKE_CALLBACK(callback, ...) if (callback) { callback(__VA_ARGS__); }
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typedef void (*unityplayer_callback_t)(HMODULE unityModule);
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struct game_data {
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enum game_id id; // Temporary
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const char *name;
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const char *assembly_name;
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const char *tp6_section_name; // Unused for now
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const char *tvm_section_name;
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unityplayer_callback_t unityplayer_callback;
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};
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void game_detect(struct game_data *buf);
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void hi3_fill_data(struct game_data *buf);
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void hsr_fill_data(struct game_data *buf);
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