Remove redundant "assembly_name_lwr" field from "struct game_data"
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0dea9e7625
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@ -12,7 +12,6 @@ struct game_data {
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enum game_id id; // Temporary
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enum game_id id; // Temporary
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const char *name;
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const char *name;
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const char *assembly_path;
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const char *assembly_path;
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const wchar_t *assembly_name_lwr;
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const char *tp6_section_name; // Unused for now
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const char *tp6_section_name; // Unused for now
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const char *tvm_section_name;
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const char *tvm_section_name;
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};
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};
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@ -5,7 +5,6 @@
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const char *HI3_NAME = "BH3";
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const char *HI3_NAME = "BH3";
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const char *HI3_ASSEMBLY_PATH = "BH3_Data/Native/UserAssembly.dll";
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const char *HI3_ASSEMBLY_PATH = "BH3_Data/Native/UserAssembly.dll";
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const wchar_t *HI3_ASSEMBLY_NAME_LWR = L"userassembly.dll";
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const char *HI3_TP6_SECTION_NAME = ".bh3";
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const char *HI3_TP6_SECTION_NAME = ".bh3";
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const char *HI3_TVM_SECTION_NAME = ".tvm0";
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const char *HI3_TVM_SECTION_NAME = ".tvm0";
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@ -38,7 +37,6 @@ void hi3_fill_data(struct game_data *buf) {
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buf->id = id;
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buf->id = id;
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buf->name = HI3_NAME;
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buf->name = HI3_NAME;
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buf->assembly_path = HI3_ASSEMBLY_PATH;
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buf->assembly_path = HI3_ASSEMBLY_PATH;
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buf->assembly_name_lwr = HI3_ASSEMBLY_NAME_LWR;
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buf->tp6_section_name = HI3_TP6_SECTION_NAME;
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buf->tp6_section_name = HI3_TP6_SECTION_NAME;
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buf->tvm_section_name = HI3_TVM_SECTION_NAME;
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buf->tvm_section_name = HI3_TVM_SECTION_NAME;
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}
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}
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