Remove redundant "assembly_name_lwr" field from "struct game_data"

This commit is contained in:
mkrsym1 2023-06-06 20:52:48 +03:00
parent 0dea9e7625
commit a79ebdc0c8
2 changed files with 0 additions and 3 deletions

View File

@ -12,7 +12,6 @@ struct game_data {
enum game_id id; // Temporary
const char *name;
const char *assembly_path;
const wchar_t *assembly_name_lwr;
const char *tp6_section_name; // Unused for now
const char *tvm_section_name;
};

View File

@ -5,7 +5,6 @@
const char *HI3_NAME = "BH3";
const char *HI3_ASSEMBLY_PATH = "BH3_Data/Native/UserAssembly.dll";
const wchar_t *HI3_ASSEMBLY_NAME_LWR = L"userassembly.dll";
const char *HI3_TP6_SECTION_NAME = ".bh3";
const char *HI3_TVM_SECTION_NAME = ".tvm0";
@ -38,7 +37,6 @@ void hi3_fill_data(struct game_data *buf) {
buf->id = id;
buf->name = HI3_NAME;
buf->assembly_path = HI3_ASSEMBLY_PATH;
buf->assembly_name_lwr = HI3_ASSEMBLY_NAME_LWR;
buf->tp6_section_name = HI3_TP6_SECTION_NAME;
buf->tvm_section_name = HI3_TVM_SECTION_NAME;
}