Move envvar names into injshared.h

This commit is contained in:
mkrsym1 2023-06-06 20:23:15 +03:00
parent ab0668d3a9
commit c1cfed6216
3 changed files with 7 additions and 10 deletions

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@ -1,5 +1,8 @@
#include <windows.h> #include <windows.h>
const char ENV_EXE_PATH[] = "JADEITE_TARGET_EXE_PATH";
const char ENV_DLL_PATH[] = "JADEITE_INJECT_DLL_PATH";
static inline void write_protected_process_memory(HANDLE process, void *address, const void *buf, size_t size) { static inline void write_protected_process_memory(HANDLE process, void *address, const void *buf, size_t size) {
DWORD oldProtect; DWORD oldProtect;
VirtualProtectEx(process, address, size, PAGE_EXECUTE_READWRITE, &oldProtect); VirtualProtectEx(process, address, size, PAGE_EXECUTE_READWRITE, &oldProtect);

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@ -2,9 +2,6 @@
#include <lpayload.h> #include <lpayload.h>
const char EXE_ENV[] = "JADEITE_TARGET_EXE_PATH";
const char INJECT_DLL_ENV[] = "JADEITE_INJECT_DLL_PATH";
static inline void read_env(const char *env, char *dest, size_t size) { static inline void read_env(const char *env, char *dest, size_t size) {
GetEnvironmentVariableA(env, dest, size); GetEnvironmentVariableA(env, dest, size);
SetEnvironmentVariableA(env, ""); SetEnvironmentVariableA(env, "");
@ -18,11 +15,11 @@ BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved) {
// Get target EXE path // Get target EXE path
char targetExe[MAX_PATH]; char targetExe[MAX_PATH];
read_env(EXE_ENV, targetExe, sizeof(targetExe)); read_env(ENV_EXE_PATH, targetExe, sizeof(targetExe));
// Get the path of the DLL to inject // Get the path of the DLL to inject
char injectDll[MAX_PATH]; char injectDll[MAX_PATH];
read_env(INJECT_DLL_ENV, injectDll, sizeof(injectDll)); read_env(ENV_DLL_PATH, injectDll, sizeof(injectDll));
// Compute the working directory path // Compute the working directory path
char workdir[MAX_PATH]; char workdir[MAX_PATH];

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@ -4,9 +4,6 @@
#include <ipayload.h> #include <ipayload.h>
const char EXE_ENV[] = "JADEITE_TARGET_EXE_PATH";
const char INJECT_DLL_ENV[] = "JADEITE_INJECT_DLL_PATH";
const char LAUNCHER_INJECT_DLL[] = "launcher_payload.dll"; const char LAUNCHER_INJECT_DLL[] = "launcher_payload.dll";
const char GAME_INJECT_DLL[] = "game_payload.dll"; const char GAME_INJECT_DLL[] = "game_payload.dll";
@ -46,8 +43,8 @@ int main(int argc, char **argv) {
printf("Starting \"%s\" via \"%s\"\n", gameExePath, launcherPath); printf("Starting \"%s\" via \"%s\"\n", gameExePath, launcherPath);
// Set envvars // Set envvars
SetEnvironmentVariableA(EXE_ENV, gameExePath); SetEnvironmentVariableA(ENV_EXE_PATH, gameExePath);
SetEnvironmentVariableA(INJECT_DLL_ENV, gamePayloadPath); SetEnvironmentVariableA(ENV_DLL_PATH, gamePayloadPath);
// Start the launcher // Start the launcher
STARTUPINFO si; STARTUPINFO si;